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Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Biomedical Sciences: Unraveling the Mysteries of the Human Body

    The journey begins with an introduction to the world of Cell Biology and Microbiology, where students study the structure of cells and the basic categories of pathogenic microorganisms, focusing on the factors that disrupt the homeostasis of our body. The quest for knowledge continues with the organs and the organ systems of the human body. Students explore the complex anatomical and physiological mechanisms that govern the human body, come into contact with and potentially identify important diseases, while exploring the subject matter of basic medical specialties.

    Introduction to Java (Greek)

    This course introduces students to the Java programming language. It teaches them the basic concepts of computer programming and at the same time it presents to them the core ideas of Object-oriented programming.

    At the end of the course the students should be able to write complete Java programs that distinguish between java primitive and non-primitive data types, to incorporate basic programming constructs, like loops and branches, to understand and put in proper use important object-oriented programming concepts, like classes and objects, and to take advantage of Java built-in methods.

    Students are expected to be familiar with standard computer operations (e.g. login, cut & paste, email attachments, etc.) before enrolling in the course. For 8th grade students, it is recommended to have completed the ‘Introduction to Web Design’ course.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

    Pythos: Where Code Bends the World

    Pythos: Where Code Bends the World is an immersive course that invites students to master the fundamentals of Python programming within a fantastical universe. Inspired by the beloved saga “Avatar: The Last Airbender,” this unique experience transforms abstract coding concepts into tangible superpowers.

    Students will embark on an epic quest through the four nations of Pythos, where the ability to code is akin to magic. By blending interactive storytelling with hands-on technical challenges, learners will not just study computer science—they will live it.

    The Codebending Path (Learning Objectives): To save the world of Pythos, students must master the elements of Python:

    Earth (Foundations): Build unbreakable code structures by mastering Variables and Data Types (integers, strings, lists), creating the bedrock upon which all programs stand.

    Water (Flow): Learn the art of adaptability using Control Flow (if/else statements) and Loops (for/while), allowing programs to react fluidly to changing conditions.

    Fire (Power): Harness the energy of Functions, creating reusable and powerful blocks of code to execute complex actions with precision and intensity.

    Air (Abstraction): Unlock the freedom of Libraries and Modules, utilizing existing tools to expand creative possibilities and solve algorithmic problems with elegance.

    Through this journey, students will evolve from novices to true Codebenders, developing critical Computational Thinking to debug errors and the Collaborative Spirit to solve real-world problems alongside their team.

    Superhero Academy

    Save humanity, join the Superhero Academy!

    Much like Superman and Batman, our Superhero Academy students are called upon to complete missions to help save humanity. In this interdisciplinary course, we will form a literary community and utilize disciplines such as technology, chemistry, psychology, literature, art, engineering, and sociology in the fight against crime, and in an effort to protect civilians against evil super-villains. Each mission will help us develop our vocabulary, creativity, critical thinking, and writing and presentation skills. Then, in order to graduate from CTY Greece’s Superhero Academy, we will create our own secret superhero identity, and engage in an original battle against threats of destruction. Superhuman powers, time traveling, tech novelties, architectural marvels, behaviors, motivations and code of ethics come alive, to form unique characters, extraordinary settings and epic stories! 

    Lessons and one-on-one conferences with the instructor will help students create their own mythological universe and help them grow as writers, inventors, storytellers and communicators. Cooperative learning and constructive criticism are key elements of the course, and detailed responses from your instructor and peers will play an essential role in the students’ growth. 

    Learning Objectives:

    • Read, analyze, and discuss works of superhero fiction.
    • Practice writing personal narratives, instructional texts, descriptive articles and opinion pieces.
    • Utilize the tools introduced and skills learned in the course to compose four works of creative writing.
    • Engage in the writing workshop process, editing and revising work based on feedback from the instructor and your peers.

    Traveling to the Stars

    This course aims to introduce students to the subject of space and the science of astronomy. Students will travel to our solar system and will learn about the moons of the planets, while at the same time they will be introduced to the myths and legends that accompany them. They will learn about comets and asteroids, they will become familiar with constellations, while practicing their geometry skills by measuring angles, calculating circumferences and areas, and drawing circles. They will learn about the life of astronauts and space missions and will write their own stories about journeys to hidden plans and meetings with mysterious travelers of our solar system.