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Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Introduction to Biomedical Sciences

    Which organ has over 400 functions? Are there liquid tissues in the human body? What factors contribute to the development of cancer? Much like Leonardo da Vinci’s fascination with human anatomy, our course delves into these intriguing questions! Drawing upon fundamental biological and chemical concepts, students explore the intricate anatomical and physiological mechanisms that govern normal human function, as an introduction to human biology and the science of medicine. Students learn about the human body’s different systems, including the digestive, cardiovascular, respiratory, musculoskeletal, excretory, nervous, endocrine, and immune systems, highlighting their interconnectedness. Laboratory activities encompass histology, anatomy and physiology (including dissections) and biochemistry techniques. Students also learn practical skills, such as suturing, and dive into group work, solving epidemiology mysteries and investigating the causes and cures for different diseases.

    Learning Objectives

    • Model the interrelatedness of three human body systems working together to maintain homeostasis. 
    • Demonstrate the skills and tools to complete scientific dissections.
    • Select, review and report on a disease or syndrome that impacts one human body system, including its causes, manifestation, symptoms and treatment methods. 

    Introduction to Java (Greek)

    This course introduces students to the Java programming language. It teaches them the basic concepts of computer programming and at the same time it presents to them the core ideas of Object-oriented programming.

    At the end of the course the students should be able to write complete Java programs that distinguish between java primitive and non-primitive data types, to incorporate basic programming constructs, like loops and branches, to understand and put in proper use important object-oriented programming concepts, like classes and objects, and to take advantage of Java built-in methods.

    Students are expected to be familiar with standard computer operations (e.g. login, cut & paste, email attachments, etc.) before enrolling in the course. For 8th grade students, it is recommended to have completed the ‘Introduction to Web Design’ course.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

    Numbers: Zero to Infinity

    How can you calculate the height of my school? How can I design a map? How many ingredients will I need to make cookies for 7 people? Or maybe for 97? How tall is a person that is 5 feet tall? Students explore numbers, from the very small to the unimaginably large, and learn how numeric representations help to explain natural phenomena such as time, distance, and temperature.  Moving beyond traditional arithmetic, this course centers on hands-on activities that develop understanding of the scope and scale of numbers.

    Learning Objectives:

    • Explain, classify, and operate on different types of numbers, ranging from very small to very large numbers.
    • Solve problems and justify real-world solutions involving decimals, exponents, negative numbers, proportions, and ratios.
    • Utilize various measurement tools and techniques.
    • Apply strategies of rounding, estimating, and mental calculations to solve real-world problems.
    • Share and articulate ideas and solutions to problems, both written and orally, independently and in groups.

    Our Beautiful Mind

    Can cats actually see in the dark? Do snakes really smell with their tongues? What sense is associated most with memory? How do optical illusions “trick” the brain?

    During this course, students discover the 5 senses and explore the anatomy and physiology of the nervous system and the sensory organs. They’ll learn about sensory abilities that humans don’t have, like magnetoreception and sonar navigation, and discuss how the brain’s perception mechanisms turn sensory information into an organism’s experience of its surroundings.

    By employing the scientific method, students work together to answer fascinating questions related to sensation, perception, and the brain.

    Learning objectives:

    • Learn how physical and chemical signals from the environment are translated into neural impulses in the body.
    • Understand the use of models in biology and how these are like and unlike what they represent, and create biological models for the key parts of the sensory systems of the body.
    • Comprehend the journey of information through the body from the sensation of an external stimulus all the way to the perception of it in the brain.
    • Use the scientific method to investigate questions related to the body’s use of the five senses and design an experiment from beginning to end.

    Principles of Engineering Design

    What is the difference between science and engineering? What are the techniques that must be applied for successfully tackling any engineering challenge, from designing and building a bed-side table to conceptualizing and sending a shuttle to space? How can a group of engineers efficiently compartmentalize a multi-system project, allocate tasks and optimize the budget provided to solve a multifaceted constructional problem? This course explores a range of topics from physics and science and bridges the gap between pure theoretical knowledge and its practical application. Through daily doses of lectures, class discussions, problem-solving and plentiful hands-on lab activities, the students will be exposed to an array of concepts, varying from Newtonian dynamics and circuitry to fluid dynamics and thermal physics and through their application, complete engineering tasks of progressively increasing complexity. 

    Learning objectives:

    • Apply concepts from various topics of physics into practical constructional projects with strict requirements, aimed at tackling specific problems of varying complexity and constraints.
    • Train in the engineering design process, practical problem-solving and collaborative teamwork to complete assigned engineering design and production tasks. 
    • Develop and train a variety of technical skills, including detailed technical drawings of projects, precision soldering of electronic components and wood work skills.