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Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Introduction to Java (Greek)

    This course introduces students to the Java programming language. It teaches them the basic concepts of computer programming and at the same time it presents to them the core ideas of Object-oriented programming.

    At the end of the course the students should be able to write complete Java programs that distinguish between java primitive and non-primitive data types, to incorporate basic programming constructs, like loops and branches, to understand and put in proper use important object-oriented programming concepts, like classes and objects, and to take advantage of Java built-in methods.

    Students are expected to be familiar with standard computer operations (e.g. login, cut & paste, email attachments, etc.) before enrolling in the course. For 8th grade students, it is recommended to have completed the ‘Introduction to Web Design’ course.

    Introduction to Web Design (Greek)

    This course introduces students to basic web design using HTML (Hypertext Markup Language) and CSS (Cascading Style Sheets). The course does not require any prior knowledge of HTML or web design. Throughout the course students are introduced to planning and designing effective web pages; implementing web pages by writing HTML and CSS code; enhancing web pages with the use of page layout techniques, text formatting, graphics, images, and multimedia; and producing a functional, multi-page website.

    Students should have a general background in using a computer, managing files, and a basic knowledge of the Internet. Students should also be able to navigate to and within a website using a web browser such as Chrome, Firefox, Internet Explorer, or Safari. Students do not need to purchase any software for this course.

    It is recommended that 5th & 6th grade students have completed the Scratch Middle School course.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

    Principles of Engineering Design

    What is the difference between science and engineering? What are the techniques that must be applied for successfully tackling any engineering challenge, from designing and building a bed-side table to conceptualizing and sending a shuttle to space? How can a group of engineers efficiently compartmentalize a multi-system project, allocate tasks and optimize the budget provided to solve a multifaceted constructional problem? This course explores a range of topics from physics and science and bridges the gap between pure theoretical knowledge and its practical application. Through daily doses of lectures, class discussions, problem-solving and plentiful hands-on lab activities, the students will be exposed to an array of concepts, varying from Newtonian dynamics and circuitry to fluid dynamics and thermal physics and through their application, complete engineering tasks of progressively increasing complexity. 

    Learning objectives:

    • Apply concepts from various topics of physics into practical constructional projects with strict requirements, aimed at tackling specific problems of varying complexity and constraints.
    • Train in the engineering design process, practical problem-solving and collaborative teamwork to complete assigned engineering design and production tasks. 
    • Develop and train a variety of technical skills, including detailed technical drawings of projects, precision soldering of electronic components and wood work skills. 

    Probability and Game Theory

    Game theory
    What do a prime minister, a general, an athlete, a lawyer, a businessman, a psychologist, a spouse and a biologist have in common? Game Theory deals with the study of the behavior of rational beings (those who decide and act on the basis of their logic and “interest”), in situations where they compete or cooperate with others.  Therefore, all of us are faced daily with difficult problems that are at the core of Game Theory, which in conjunction with Mathematics, is indispensable in the understanding of social sciences, including economics, sociology, environmental studies, and psychology.

    Probability
    Uncertainty is prevalent in our lives. Everyday questions, such as what’s the weather going to be this weekend and whether it’s worth playing a game of chance, or larger-scale questions like how the global climate changes, and how an epidemic develops, or even more exotic ones, such as what is the possibility of life on other planets or the risk of the earth being hit by a celestial body, cannot be answered with complete certainty. Through mathematics and probability theory we can study uncertainty and analyze these situations. 

    In this course, we deal with the fundamental concepts of theory and harness its power to study games between people, companies, states and other entities when faced with situations of uncertainty. Students play games, study and analyze them and are led to the most innovative scientific ideas, to make strategic decisions, thereby increasing their profit and/or reducing their damage!

    Learning Objectives

    • Review and apply the fundamentals of probability to solve mathematical problems, develop an understanding of the theoretical foundations for fundamental models in game theory and model certain types of human behavior in competitive decision-making situations.
    • Examine and find the balance (solution) in zero-sum, non-zero sum, signaling, cooperative games, simultaneous and sequential games and utilize real-life and computer simulations to test theories and justify conclusions.
    • Share ideas and solutions to problems, both written and orally through individual exercises and collaborative projects or tournaments.

    Pythos: Where Code Bends the World

    Pythos: Where Code Bends the World is an immersive course that invites students to master the fundamentals of Python programming within a fantastical universe. Inspired by the beloved saga “Avatar: The Last Airbender,” this unique experience transforms abstract coding concepts into tangible superpowers.

    Students will embark on an epic quest through the four nations of Pythos, where the ability to code is akin to magic. By blending interactive storytelling with hands-on technical challenges, learners will not just study computer science—they will live it.

    The Codebending Path (Learning Objectives): To save the world of Pythos, students must master the elements of Python:

    Earth (Foundations): Build unbreakable code structures by mastering Variables and Data Types (integers, strings, lists), creating the bedrock upon which all programs stand.

    Water (Flow): Learn the art of adaptability using Control Flow (if/else statements) and Loops (for/while), allowing programs to react fluidly to changing conditions.

    Fire (Power): Harness the energy of Functions, creating reusable and powerful blocks of code to execute complex actions with precision and intensity.

    Air (Abstraction): Unlock the freedom of Libraries and Modules, utilizing existing tools to expand creative possibilities and solve algorithmic problems with elegance.

    Through this journey, students will evolve from novices to true Codebenders, developing critical Computational Thinking to debug errors and the Collaborative Spirit to solve real-world problems alongside their team.