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Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Bioengineering: A Glance at the Future of Medicine

    Research advancements in tissue engineering and drug delivery are revolutionizing medicine. Stem cells, nanotechnology, artificial intelligence and biomaterial research have enabled us to envision methods that may radically change how we treat patients in the future.

    In this course students are introduced to bioengineering, the discipline that applies the engineering principles of design and analysis to biological systems and biomedical technologies.

    Students learn about fundamentals of both biology and engineering, as anatomy and physiology concepts are presented along with the engineering design cycle.  

    Using online virtual labs and applications students learn about fundamentals of biomedicine, the field of bioengineering and novel approaches to medicine. They apply their knowledge working in groups in order to complete the course’s final team project “Rescue Helicopter”, proposing a design for the new Red Cross Helicopter Ambulance, to save people from remote parts of Greece, provide life support and transfer the patients to the nearest hospital.


    Learning objectives

    • Understand the interdisciplinary nature of bioengineering, incorporating principles of biology, engineering, and medicine and its driving innovations, such as tissue engineering, drug delivery, stem cells, nanotechnology, artificial intelligence, and biomaterials.
    • Master fundamental concepts of biology and engineering, including anatomy, physiology, and the engineering design cycle and apply them to solve medical problems effectively.
    • Solve practical scenarios and real-world challenges, through virtual labs and applications, to enhance practical skills and the ability to implement novel approaches to medicine.
    • Develop teamwork and project management skills. 

    Biomedical Sciences: Unraveling the Mysteries of the Human Body

    The journey begins with an introduction to the world of Cell Biology and Microbiology, where students study the structure of cells and the basic categories of pathogenic microorganisms, focusing on the factors that disrupt the homeostasis of our body. The quest for knowledge continues with the organs and the organ systems of the human body. Students explore the complex anatomical and physiological mechanisms that govern the human body, come into contact with and potentially identify important diseases, while exploring the subject matter of basic medical specialties.

    Counting without Counting

    One of the first things we learn in our life is counting. How difficult or easy is it though? How can seemingly complex mathematical concepts be helpful or necessary in order to efficiently count when it is not practically possible to count the objects one by one?

    Discrete Mathematics and especially Combinatorics answer such questions using patterns, colorings, graphs and many other such tools. Some of them, such as the Fibonacci numbers, can be found in nature and art, but strangely also find application in kilometers-miles conversions or express the number of ways someone can climb a ladder going up one or two steps at a time.

    In this course students will explore applications of Combinatorics in other sciences such as Computer Science and Economics, but also come in touch with problems from Mathematical Olympiads and riddles. They will also develop the ability to use abstract ways of thinking in real-life scenarios, and see applications of Discrete Mathematics in problems that scientists are called to solve.

    Introduction to Java (Greek)

    This course introduces students to the Java programming language. It teaches them the basic concepts of computer programming and at the same time it presents to them the core ideas of Object-oriented programming.

    At the end of the course the students should be able to write complete Java programs that distinguish between java primitive and non-primitive data types, to incorporate basic programming constructs, like loops and branches, to understand and put in proper use important object-oriented programming concepts, like classes and objects, and to take advantage of Java built-in methods.

    Students are expected to be familiar with standard computer operations (e.g. login, cut & paste, email attachments, etc.) before enrolling in the course. For 8th grade students, it is recommended to have completed the ‘Introduction to Web Design’ course.

    Introduction to Web Design (Greek)

    This course introduces students to basic web design using HTML (Hypertext Markup Language) and CSS (Cascading Style Sheets). The course does not require any prior knowledge of HTML or web design. Throughout the course students are introduced to planning and designing effective web pages; implementing web pages by writing HTML and CSS code; enhancing web pages with the use of page layout techniques, text formatting, graphics, images, and multimedia; and producing a functional, multi-page website.

    Students should have a general background in using a computer, managing files, and a basic knowledge of the Internet. Students should also be able to navigate to and within a website using a web browser such as Chrome, Firefox, Internet Explorer, or Safari. Students do not need to purchase any software for this course.

    It is recommended that 5th & 6th grade students have completed the Scratch Middle School course.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.