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Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Introduction to Web Design (Greek)

    This course introduces students to basic web design using HTML (Hypertext Markup Language) and CSS (Cascading Style Sheets). The course does not require any prior knowledge of HTML or web design. Throughout the course students are introduced to planning and designing effective web pages; implementing web pages by writing HTML and CSS code; enhancing web pages with the use of page layout techniques, text formatting, graphics, images, and multimedia; and producing a functional, multi-page website.

    Students should have a general background in using a computer, managing files, and a basic knowledge of the Internet. Students should also be able to navigate to and within a website using a web browser such as Chrome, Firefox, Internet Explorer, or Safari. Students do not need to purchase any software for this course.

    It is recommended that 5th & 6th grade students have completed the Scratch Middle School course.

    League of English Superheroes 

    Save humanity—join the League of English Superheroes! Just like Superman and Batman, students are called on to complete exciting missions to help protect the world. In this intensive, 10-lesson English course, students work together in a creative learning community and use the world of superheroes to strengthen their English language skills through storytelling, discussion, and hands-on challenges. The course is designed especially for students who want to build confidence and fluency in English, including those preparing for exams.

    Throughout the course, students explore superhero stories using ideas from literature, science, psychology, technology, and social studies. Each “mission” helps students build vocabulary, improve grammar, and develop creativity, critical thinking, and communication skills in English. By reading, watching, discussing, and creating, students learn how English is used to explain ideas, tell stories, and persuade an audience.

    Students practice different types of writing, including stories, descriptions, informational texts, and opinion pieces. Using a variety of materials such as texts, videos, images, and short articles, they analyze superhero worlds and then create their own original characters, settings, and plots. Interactive discussions, debates, and short presentations help students develop spoken fluency and confidence using English in real-world situations.

    Beyond live lessons, students complete guided activities that allow them to apply what they learn in creative and meaningful ways. They may write origin stories, explore ethical dilemmas, design superhero-themed projects, or solve problems connected to their imaginary worlds. By the end of the course, students “graduate” from the League of English Superheroes by creating their own secret superhero identity and taking part in an original final challenge.

    Lessons include interactive instruction, group work, independent tasks, and feedback from the instructor. Cooperative learning and positive peer feedback are key parts of the course, helping students grow as writers, storytellers, and confident English users in a supportive environment.

    Learning Objectives

    • Read, analyze, and discuss superhero fiction and related texts in English.
    • Practice writing narratives, descriptive texts, informational writing, and opinion pieces in English.
    • Use course strategies to create multiple original works of creative writing.
    • Take part in the writing workshop process by planning, drafting, editing, and revising their work.
    • Develop confidence in speaking and presenting ideas in English through discussion and presentations.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

    Mystery Lab: Science Detectives

    Follow the clues. Use science. Solve the mystery.

    An unknown trace, a hidden message, a mysterious sample… and a case waiting to be solved!

    In Mystery Lab: Science Detectives, students become investigators and discover how science can help them unravel a mystery. Through experiments, careful observation, and exciting missions, they collect and analyze evidence, develop and test hypotheses, and combine ideas from biology, chemistry, physics, and logic.

    Can they separate real evidence from misleading clues and solve the case?

    At the Mystery Lab, every clue counts — and asking the right questions might just lead to the truth!

    Nanotechnology: Billionths at Work!

    So small yet so powerful … We cannot see it, but it can change our everyday life! “Nano” indicates something small, something minute, about a billion times less than a meter. In these dimensions materials can go ‘crazy’ and display unique, unprecedented properties. How does the size of a material affect its properties? How do some plants manage to repel water and clean themselves? How can I make my clothes stain resistant? How does the gecko lizard walk on the ceiling? How can a robot climb onto a glass window? How do all this relate to bio-mimicry and everyday life?

    Nanotechnology is linked to many disciplines, such as physics, biology, chemistry and mathematics, to produce useful applications with innovative properties. Through a series of approaches, including problem-solving, designing and conducting experiments, games, studying natural and artificial nanomaterials, searching for information, modeling, and group activities, students are introduced to the exciting world of science and technology at a nanoscale!

    Our Beautiful Mind

    Can cats actually see in the dark? Do snakes really smell with their tongues? What sense is associated most with memory? How do optical illusions “trick” the brain?

    During this course, students discover the 5 senses and explore the anatomy and physiology of the nervous system and the sensory organs. They’ll learn about sensory abilities that humans don’t have, like magnetoreception and sonar navigation, and discuss how the brain’s perception mechanisms turn sensory information into an organism’s experience of its surroundings.

    By employing the scientific method, students work together to answer fascinating questions related to sensation, perception, and the brain.

    Learning objectives:

    • Learn how physical and chemical signals from the environment are translated into neural impulses in the body.
    • Understand the use of models in biology and how these are like and unlike what they represent, and create biological models for the key parts of the sensory systems of the body.
    • Comprehend the journey of information through the body from the sensation of an external stimulus all the way to the perception of it in the brain.
    • Use the scientific method to investigate questions related to the body’s use of the five senses and design an experiment from beginning to end.