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Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • League of English Superheroes 

    Save humanity—join the League of English Superheroes! Just like Superman and Batman, students are called on to complete exciting missions to help protect the world. In this intensive, 10-lesson English course, students work together in a creative learning community and use the world of superheroes to strengthen their English language skills through storytelling, discussion, and hands-on challenges. The course is designed especially for students who want to build confidence and fluency in English, including those preparing for exams.

    Throughout the course, students explore superhero stories using ideas from literature, science, psychology, technology, and social studies. Each “mission” helps students build vocabulary, improve grammar, and develop creativity, critical thinking, and communication skills in English. By reading, watching, discussing, and creating, students learn how English is used to explain ideas, tell stories, and persuade an audience.

    Students practice different types of writing, including stories, descriptions, informational texts, and opinion pieces. Using a variety of materials such as texts, videos, images, and short articles, they analyze superhero worlds and then create their own original characters, settings, and plots. Interactive discussions, debates, and short presentations help students develop spoken fluency and confidence using English in real-world situations.

    Beyond live lessons, students complete guided activities that allow them to apply what they learn in creative and meaningful ways. They may write origin stories, explore ethical dilemmas, design superhero-themed projects, or solve problems connected to their imaginary worlds. By the end of the course, students “graduate” from the League of English Superheroes by creating their own secret superhero identity and taking part in an original final challenge.

    Lessons include interactive instruction, group work, independent tasks, and feedback from the instructor. Cooperative learning and positive peer feedback are key parts of the course, helping students grow as writers, storytellers, and confident English users in a supportive environment.

    Learning Objectives

    • Read, analyze, and discuss superhero fiction and related texts in English.
    • Practice writing narratives, descriptive texts, informational writing, and opinion pieces in English.
    • Use course strategies to create multiple original works of creative writing.
    • Take part in the writing workshop process by planning, drafting, editing, and revising their work.
    • Develop confidence in speaking and presenting ideas in English through discussion and presentations.

    Mathematical Modeling

    Mathematics is more than just numbers and symbols on a page. Applications of mathematics are indispensable in the modern world. Math can be used to determine whether a meteor will impact Earth, predict the spread of an infectious disease, or analyze a remarkably close presidential election. In this course, students create and evaluate mathematical models to represent and solve problems across a broad range of disciplines, including political science, economics, biology, and physics.

    Students begin with a review of some of the core mathematical tools in modeling, such as linear functions, lines of best fit, and exponential and logarithmic functions. Using these tools, students examine models such as those used in population growth and decay, voting systems, or the motion of a spring. Students also learn how to use Euler and Hamilton circuits to find the optimal solutions in a variety of real-world situations, such as determining the most efficient way to schedule airline travel. A introduction to probability and statistics lead into a study of using deterministic versus stochastic models to predict the spread of an epidemic and explore classic mathematical problems such as the traveling salesman problem, birthday paradox, and light switching problem.  Students are introduced to logic proofs by induction and contradiction.  Students leave this course familiar with all steps of the modeling process, from defining the problem and making assumptions, to assessing the model for strengths and weaknesses.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

    Mystery Lab: Science Detectives

    Follow the clues. Use science. Solve the mystery.

    An unknown trace, a hidden message, a mysterious sample… and a case waiting to be solved!

    In Mystery Lab: Science Detectives, students become investigators and discover how science can help them unravel a mystery. Through experiments, careful observation, and exciting missions, they collect and analyze evidence, develop and test hypotheses, and combine ideas from biology, chemistry, physics, and logic.

    Can they separate real evidence from misleading clues and solve the case?

    At the Mystery Lab, every clue counts — and asking the right questions might just lead to the truth!

    Nanotechnology: Billionths at Work!

    So small yet so powerful … We cannot see it, but it can change our everyday life! “Nano” indicates something small, something minute, about a billion times less than a meter. In these dimensions materials can go ‘crazy’ and display unique, unprecedented properties. How does the size of a material affect its properties? How do some plants manage to repel water and clean themselves? How can I make my clothes stain resistant? How does the gecko lizard walk on the ceiling? How can a robot climb onto a glass window? How do all this relate to bio-mimicry and everyday life?

    Nanotechnology is linked to many disciplines, such as physics, biology, chemistry and mathematics, to produce useful applications with innovative properties. Through a series of approaches, including problem-solving, designing and conducting experiments, games, studying natural and artificial nanomaterials, searching for information, modeling, and group activities, students are introduced to the exciting world of science and technology at a nanoscale!

    Probability and Game Theory

    Game theory
    What do a prime minister, a general, an athlete, a lawyer, a businessman, a psychologist, a spouse and a biologist have in common? Game Theory deals with the study of the behavior of rational beings (those who decide and act on the basis of their logic and “interest”), in situations where they compete or cooperate with others.  Therefore, all of us are faced daily with difficult problems that are at the core of Game Theory, which in conjunction with Mathematics, is indispensable in the understanding of social sciences, including economics, sociology, environmental studies, and psychology.

    Probability
    Uncertainty is prevalent in our lives. Everyday questions, such as what’s the weather going to be this weekend and whether it’s worth playing a game of chance, or larger-scale questions like how the global climate changes, and how an epidemic develops, or even more exotic ones, such as what is the possibility of life on other planets or the risk of the earth being hit by a celestial body, cannot be answered with complete certainty. Through mathematics and probability theory we can study uncertainty and analyze these situations. 

    In this course, we deal with the fundamental concepts of theory and harness its power to study games between people, companies, states and other entities when faced with situations of uncertainty. Students play games, study and analyze them and are led to the most innovative scientific ideas, to make strategic decisions, thereby increasing their profit and/or reducing their damage!

    Learning Objectives

    • Review and apply the fundamentals of probability to solve mathematical problems, develop an understanding of the theoretical foundations for fundamental models in game theory and model certain types of human behavior in competitive decision-making situations.
    • Examine and find the balance (solution) in zero-sum, non-zero sum, signaling, cooperative games, simultaneous and sequential games and utilize real-life and computer simulations to test theories and justify conclusions.
    • Share ideas and solutions to problems, both written and orally through individual exercises and collaborative projects or tournaments.