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Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Adventures in Science and Engineering

    In this dynamic and interactive course, students embark on an exciting journey to explore the fascinating worlds of Science and Engineering. Through a combined approach involving engaging discussions, hands-on experiments, and creative projects, students will develop a deep understanding of fundamental scientific principles and engineering concepts and how they contribute to solving real-world problems and improving our everyday lives.


    They will discover the scientific method and engineering design process, gaining valuable skills in critical thinking, problem solving and collaboration during experimentation. From exploring the density of materials to constructing their own electrical circuits, students will have the opportunity to apply their knowledge in a series of entertaining and interactive experiments and projects.They will build aluminum foil boats to explore buoyancy,  construct various motorized vehicles, design small gliders to investigate aerodynamics, and explore the fascinating world of stating electricity. Throughout the course, emphasis will be placed on promoting creativity, curiosity, and collaboration, as students discover the wonders of science and engineering and develop a sense of excitement for the endless possibilities that lie ahead.


    Learning Objectives:

    • Describe the scientific method and the engineering design process and explain how they are used to solve problems and develop solutions.
    • Understand the fundamental principles of density, buoyancy, dynamics, energy, work, electricity, power and motion including Newton’s laws and their application in engineering projects.
    • Design and conduct experiments to investigate scientific phenomena and engineering concepts and analyze experimental data to draw conclusions based on evidence and observations.
    • Construct and test creative and innovative models, prototypes, and devices to solve engineering challenges such as mousetrap cars, bridges, towers, hydraulic cranes and many more.
    • Effective collaboration with peers to communicate scientific ideas and engineering solutions clearly and effectively through written and oral presentations.

    Ancient Architecture & Hidden Math

    When was mathematical thinking born? What knowledge did architects have 4 thousand years ago? How were the pyramids built? What is the “golden” ratio? Are there perfect numbers? Where is Math hiding in the Parthenon? Why is the seating area in ancient Greek theaters in a circular shape?

    In this course, we will analyze the use of Mathematics in Architecture over the centuries and its use by different cultures. Starting from the beginning of counting and geometry, we will discover how the ancient architects used their mathematical knowledge in each period. We will travel to Ancient Egypt, learn about the cultural development of the Sumerians and the Babylonians of Mesopotamia and discover the great contribution of Greek mathematics in Ancient Greece.

    Students will have the opportunity to learn about monumental construction achievements of the ancient civilizations and the application of mathematics in them, to find hidden “golden” numbers, to create their own constructions and to discover how mathematics are manifested in the impressive constructions of the Egyptians, the Mesopotamians and the Ancient Greeks.

    Data and Chance

    You meet a new friend at CTY who teaches you a dice game. The rules are simple: if you roll a 4, you win and the game ends. If your friend rolls a 5, she wins and the game ends. You take turns rolling until one person wins. If you roll first, what is the probability that you will win the game? There are several ways to solve this problem, and the answer is not obvious.

    In this course, students develop a greater understanding of probability and statistics, two areas of mathematics that easily transfer from the classroom to the real world. Students conduct experiments and generate data which they display in graphs, charts, and tables in order to compare the effects of particular variables. For example, students might analyze data to examine how various design characteristics of a paper airplane, such as weight or length, affect the distance it will travel. In addition, students consider other data sources, including newspapers and journals, and identify examples of incorrectly gathered or misrepresented data that have been used to mislead consumers or influence voters.

    Students also explore probability, the study of chance, to learn how to use numerical data to predict future events. Students examine permutations and combinations; develop strategies for calculating the number of possible outcomes for various events; calculate probabilities of independent, dependent, and compound events; and learn to distinguish between theoretical and experimental probability.

    Game Design & Coding

    Can you imagine a bridge that is not only built, but programmed? Or have you ever wondered how a video game is created?

    In this course, children are introduced to the world of programming and computational thinking through engaging, age-appropriate, and interactive computer-based activities. By using modern visual programming environments, they learn to create their own digital games, design virtual structures, and explore the logic behind smart technologies and basic robotics concepts.

    Through hands-on creation, experimentation, and teamwork, students strengthen essential skills such as logical reasoning, creativity, and problem-solving. They see the direct results of their ideas on the screen, which builds confidence and motivation. No prior experience is required — only curiosity, imagination, and a desire to learn.

    Introduction to Web Design (Greek)

    This course introduces students to basic web design using HTML (Hypertext Markup Language) and CSS (Cascading Style Sheets). The course does not require any prior knowledge of HTML or web design. Throughout the course students are introduced to planning and designing effective web pages; implementing web pages by writing HTML and CSS code; enhancing web pages with the use of page layout techniques, text formatting, graphics, images, and multimedia; and producing a functional, multi-page website.

    Students should have a general background in using a computer, managing files, and a basic knowledge of the Internet. Students should also be able to navigate to and within a website using a web browser such as Chrome, Firefox, Internet Explorer, or Safari. Students do not need to purchase any software for this course.

    It is recommended that 5th & 6th grade students have completed the Scratch Middle School course.

    League of English Superheroes 

    Save humanity—join the League of English Superheroes! Just like Superman and Batman, students are called on to complete exciting missions to help protect the world. In this intensive, 10-lesson English course, students work together in a creative learning community and use the world of superheroes to strengthen their English language skills through storytelling, discussion, and hands-on challenges. The course is designed especially for students who want to build confidence and fluency in English, including those preparing for exams.

    Throughout the course, students explore superhero stories using ideas from literature, science, psychology, technology, and social studies. Each “mission” helps students build vocabulary, improve grammar, and develop creativity, critical thinking, and communication skills in English. By reading, watching, discussing, and creating, students learn how English is used to explain ideas, tell stories, and persuade an audience.

    Students practice different types of writing, including stories, descriptions, informational texts, and opinion pieces. Using a variety of materials such as texts, videos, images, and short articles, they analyze superhero worlds and then create their own original characters, settings, and plots. Interactive discussions, debates, and short presentations help students develop spoken fluency and confidence using English in real-world situations.

    Beyond live lessons, students complete guided activities that allow them to apply what they learn in creative and meaningful ways. They may write origin stories, explore ethical dilemmas, design superhero-themed projects, or solve problems connected to their imaginary worlds. By the end of the course, students “graduate” from the League of English Superheroes by creating their own secret superhero identity and taking part in an original final challenge.

    Lessons include interactive instruction, group work, independent tasks, and feedback from the instructor. Cooperative learning and positive peer feedback are key parts of the course, helping students grow as writers, storytellers, and confident English users in a supportive environment.

    Learning Objectives

    • Read, analyze, and discuss superhero fiction and related texts in English.
    • Practice writing narratives, descriptive texts, informational writing, and opinion pieces in English.
    • Use course strategies to create multiple original works of creative writing.
    • Take part in the writing workshop process by planning, drafting, editing, and revising their work.
    • Develop confidence in speaking and presenting ideas in English through discussion and presentations.