JOIN IN NOW

Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

  • Sorting:

  • Introduction to Java (Greek)

    This course introduces students to the Java programming language. It teaches them the basic concepts of computer programming and at the same time it presents to them the core ideas of Object-oriented programming.

    At the end of the course the students should be able to write complete Java programs that distinguish between java primitive and non-primitive data types, to incorporate basic programming constructs, like loops and branches, to understand and put in proper use important object-oriented programming concepts, like classes and objects, and to take advantage of Java built-in methods.

    Students are expected to be familiar with standard computer operations (e.g. login, cut & paste, email attachments, etc.) before enrolling in the course. For 8th grade students, it is recommended to have completed the ‘Introduction to Web Design’ course.

    Introduction to Web Design (Greek)

    This course introduces students to basic web design using HTML (Hypertext Markup Language) and CSS (Cascading Style Sheets). The course does not require any prior knowledge of HTML or web design. Throughout the course students are introduced to planning and designing effective web pages; implementing web pages by writing HTML and CSS code; enhancing web pages with the use of page layout techniques, text formatting, graphics, images, and multimedia; and producing a functional, multi-page website.

    Students should have a general background in using a computer, managing files, and a basic knowledge of the Internet. Students should also be able to navigate to and within a website using a web browser such as Chrome, Firefox, Internet Explorer, or Safari. Students do not need to purchase any software for this course.

    It is recommended that 5th & 6th grade students have completed the Scratch Middle School course.

    Mathematical Modeling

    Mathematics is more than just numbers and symbols on a page. Applications of mathematics are indispensable in the modern world. Math can be used to determine whether a meteor will impact Earth, predict the spread of an infectious disease, or analyze a remarkably close presidential election. In this course, students create and evaluate mathematical models to represent and solve problems across a broad range of disciplines, including political science, economics, biology, and physics.

    Students begin with a review of some of the core mathematical tools in modeling, such as linear functions, lines of best fit, and exponential and logarithmic functions. Using these tools, students examine models such as those used in population growth and decay, voting systems, or the motion of a spring. Students also learn how to use Euler and Hamilton circuits to find the optimal solutions in a variety of real-world situations, such as determining the most efficient way to schedule airline travel. A introduction to probability and statistics lead into a study of using deterministic versus stochastic models to predict the spread of an epidemic and explore classic mathematical problems such as the traveling salesman problem, birthday paradox, and light switching problem.  Students are introduced to logic proofs by induction and contradiction.  Students leave this course familiar with all steps of the modeling process, from defining the problem and making assumptions, to assessing the model for strengths and weaknesses.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.

    Probability and Game Theory

    Game theory
    What do a prime minister, a general, an athlete, a lawyer, a businessman, a psychologist, a spouse and a biologist have in common? Game Theory deals with the study of the behavior of rational beings (those who decide and act on the basis of their logic and “interest”), in situations where they compete or cooperate with others.  Therefore, all of us are faced daily with difficult problems that are at the core of Game Theory, which in conjunction with Mathematics, is indispensable in the understanding of social sciences, including economics, sociology, environmental studies, and psychology.

    Probability
    Uncertainty is prevalent in our lives. Everyday questions, such as what’s the weather going to be this weekend and whether it’s worth playing a game of chance, or larger-scale questions like how the global climate changes, and how an epidemic develops, or even more exotic ones, such as what is the possibility of life on other planets or the risk of the earth being hit by a celestial body, cannot be answered with complete certainty. Through mathematics and probability theory we can study uncertainty and analyze these situations. 

    In this course, we deal with the fundamental concepts of theory and harness its power to study games between people, companies, states and other entities when faced with situations of uncertainty. Students play games, study and analyze them and are led to the most innovative scientific ideas, to make strategic decisions, thereby increasing their profit and/or reducing their damage!

    Learning Objectives

    • Review and apply the fundamentals of probability to solve mathematical problems, develop an understanding of the theoretical foundations for fundamental models in game theory and model certain types of human behavior in competitive decision-making situations.
    • Examine and find the balance (solution) in zero-sum, non-zero sum, signaling, cooperative games, simultaneous and sequential games and utilize real-life and computer simulations to test theories and justify conclusions.
    • Share ideas and solutions to problems, both written and orally through individual exercises and collaborative projects or tournaments.

    The Art & Science of Filmaking

    Almost 120 years ago (1896), the first film ever made was presented in a French café impressing the audience. From that time a new art was progressively formed through a variety of artistic movements, trends, and also scientific and technological achievements.

    Film watching has been a favorite habit for billions of people around the world. But, why are so many people engaged by the stories presented on screen? What are the biological and psychological processes activated during film-watching? How have these processes evolved in humans? Do we all “see” the same story on screen? Furthermore, how is cinematic reality constructed? How do images and sounds interact to compose the cinematic world? What is the science behind visual and audio effects?

    These are just some of the concepts to be investigated by the students in this course. As they develop a deep understanding of the principles of cinematic narration, students will also learn various scientific concepts as well as techniques related the film-making and film-watching processes.