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Courses

Courses

Explore our wide range of courses, filtered by age, program type, and exam profile. Whether you’re interested in verbal or quantitative subjects, we have something to challenge and inspire you.

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  • Introduction to Java (Greek)

    This course introduces students to the Java programming language. It teaches them the basic concepts of computer programming and at the same time it presents to them the core ideas of Object-oriented programming.

    At the end of the course the students should be able to write complete Java programs that distinguish between java primitive and non-primitive data types, to incorporate basic programming constructs, like loops and branches, to understand and put in proper use important object-oriented programming concepts, like classes and objects, and to take advantage of Java built-in methods.

    Students are expected to be familiar with standard computer operations (e.g. login, cut & paste, email attachments, etc.) before enrolling in the course. For 8th grade students, it is recommended to have completed the ‘Introduction to Web Design’ course.

    Introduction to Web Design (Greek)

    This course introduces students to basic web design using HTML (Hypertext Markup Language) and CSS (Cascading Style Sheets). The course does not require any prior knowledge of HTML or web design. Throughout the course students are introduced to planning and designing effective web pages; implementing web pages by writing HTML and CSS code; enhancing web pages with the use of page layout techniques, text formatting, graphics, images, and multimedia; and producing a functional, multi-page website.

    Students should have a general background in using a computer, managing files, and a basic knowledge of the Internet. Students should also be able to navigate to and within a website using a web browser such as Chrome, Firefox, Internet Explorer, or Safari. Students do not need to purchase any software for this course.

    It is recommended that 5th & 6th grade students have completed the Scratch Middle School course.

    League of English Superheroes 

    Save humanity—join the League of English Superheroes! Just like Superman and Batman, students are called on to complete exciting missions to help protect the world. In this intensive, 10-lesson English course, students work together in a creative learning community and use the world of superheroes to strengthen their English language skills through storytelling, discussion, and hands-on challenges. The course is designed especially for students who want to build confidence and fluency in English, including those preparing for exams.

    Throughout the course, students explore superhero stories using ideas from literature, science, psychology, technology, and social studies. Each “mission” helps students build vocabulary, improve grammar, and develop creativity, critical thinking, and communication skills in English. By reading, watching, discussing, and creating, students learn how English is used to explain ideas, tell stories, and persuade an audience.

    Students practice different types of writing, including stories, descriptions, informational texts, and opinion pieces. Using a variety of materials such as texts, videos, images, and short articles, they analyze superhero worlds and then create their own original characters, settings, and plots. Interactive discussions, debates, and short presentations help students develop spoken fluency and confidence using English in real-world situations.

    Beyond live lessons, students complete guided activities that allow them to apply what they learn in creative and meaningful ways. They may write origin stories, explore ethical dilemmas, design superhero-themed projects, or solve problems connected to their imaginary worlds. By the end of the course, students “graduate” from the League of English Superheroes by creating their own secret superhero identity and taking part in an original final challenge.

    Lessons include interactive instruction, group work, independent tasks, and feedback from the instructor. Cooperative learning and positive peer feedback are key parts of the course, helping students grow as writers, storytellers, and confident English users in a supportive environment.

    Learning Objectives

    • Read, analyze, and discuss superhero fiction and related texts in English.
    • Practice writing narratives, descriptive texts, informational writing, and opinion pieces in English.
    • Use course strategies to create multiple original works of creative writing.
    • Take part in the writing workshop process by planning, drafting, editing, and revising their work.
    • Develop confidence in speaking and presenting ideas in English through discussion and presentations.

    Mathematical Modeling

    Mathematics is more than just numbers and symbols on a page. Applications of mathematics are indispensable in the modern world. Math can be used to determine whether a meteor will impact Earth, predict the spread of an infectious disease, or analyze a remarkably close presidential election. In this course, students create and evaluate mathematical models to represent and solve problems across a broad range of disciplines, including political science, economics, biology, and physics.

    Students begin with a review of some of the core mathematical tools in modeling, such as linear functions, lines of best fit, and exponential and logarithmic functions. Using these tools, students examine models such as those used in population growth and decay, voting systems, or the motion of a spring. Students also learn how to use Euler and Hamilton circuits to find the optimal solutions in a variety of real-world situations, such as determining the most efficient way to schedule airline travel. A introduction to probability and statistics lead into a study of using deterministic versus stochastic models to predict the spread of an epidemic and explore classic mathematical problems such as the traveling salesman problem, birthday paradox, and light switching problem.  Students are introduced to logic proofs by induction and contradiction.  Students leave this course familiar with all steps of the modeling process, from defining the problem and making assumptions, to assessing the model for strengths and weaknesses.

    Mathematical Secrets of Shapes and Colors

    Mathematics is everywhere around us—even where we least expect it! In this course, students explore the connection between mathematics and art, discovering how mathematical thinking is reflected in artistic expression across different historical periods. Through the study of colorful paintings by renowned artists and the geometry and aesthetics of ancient Greek pottery, children are introduced to key mathematical concepts in a meaningful and engaging context.

    Students participate in hands-on, creative activities that involve shapes, patterns, symmetry, proportions, and color relationships. They analyze selected works of art to identify the underlying mathematical structures that organize them and then apply these concepts by creating their own artistic compositions.

    The goal of the course is to help students understand that mathematics extends beyond numbers and calculations: it is a creative and culturally rich way of thinking that supports problem-solving, visual literacy, and artistic expression, while fostering an appreciation for beauty, imagination, and cultural heritage.

    More than Just a Game… Video Game Design in Unity (English)

    This course introduces students to the fundamentals of video game design. Utilizing a project-based approach and the Unity Game Engine it aims to teach the basic theory and concepts of video game design from the perspective of a video game designer. At the same time, students learn the core skills of basic computer programing using the C# language as well as visual scripting.

    Designing video games is not only about programming game mechanics but it is also about creating an entertaining experience for the player. This course introduces the concept and theory of “player centric” game design which includes topics like; the essential elements of a game, the structure of a video game, what the core mechanics of a game are and how they work with the user interface to create gameplay. Along with design elements, student learn the different roles of the design team members in the video game industry.

    The programming language C# is introduced along with visual scripting using Playmaker. By the end of the course, students will be able to create interactivity and game play through scripting, using functions, finite state machines, variables, and if statements.

    By the end of the course students should be able to understand video game design theory. They will utilize this theory and scripting skills to design and create a working prototype game that engages and entertains the player.

    Students are expected to be familiar with standard computer operations (e.g., login, cut & paste, email attachments, compressing files, etc.) before enrolling in the course. It is recommended to have completed the ‘Introduction to Java’ or the ‘Scratch’ course. The course will be conducted in English.